![]() Make sure you take the little enemies out first though because small and consistent attacks are going to lower your DC much faster. Relentless Rage: If you need to stay up and fighting for longer while getting hit, this will do just that. It feels satisfying to use but the math is just plain bad. You don’t even get the third die until 17th level. You get an Advantage on Initiative which means you strike first most of the time – ideal for the protector of squishy allies.īrutal Critical: There’s just a lot of problems with this ability and the chances of getting a crit are minimal. Rage gives you resistance to damage caused by normal weapons so this is your chance.ĭanger Sense: You get an Advantage on any Save.Įxtra Attack: Two attacks means twice the damage and twice the opportunity to apply your Rage Bonus.įast Movement: It can be a fun ability but it brings nothing to the game.įeral Instinct: Essentially, you are immune to surprise attacks. Reckless Attack: You have the perfect excuse to go absolutely wild and just kill everything. You’re going to need at least a +7 to Dex and Con for it to be of any use, and even as you level up and your scores increase this ability still doesn’t hit the mark. Unarmored Defence: It certainly adds flavour to the class, but it won’t do a great deal unless your ability scores are very high. It’s part of what makes you so durable and it certainly keeps the aggro off. Your number of Rages is limited each day, but you can use it multiple times in the same encounter. ![]() While the bonus damage isn’t massive, you get a lot of reliability and consistency from this ability. ![]() ![]() Rage: This is what makes a Barbarian, it’s the defining feature of the class. ![]()
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